I’ll simply refer to that mysterious individual as the “Man on Fire” not to spoil anything about the story. Right in front of Snake two soldiers are standing up, they’re looking at some burning silhouette at the end of the hallway. Not the most glamorous scene but it illustrates well the different effects the engine can achieve. Snake is lying on the floor trying to blend in among the other corpses, he’s at the bottom of the screen with his naked shoulder. Here is a frame taken from the very beginning of the game, during the prologue when Snake tries to make his way out of the hospital. “Photorealism Through the Eyes of a FOX”. Some of the information I present here has already been made public in the GDC 2013 session The analysis below is based on the PC version of the game with all the quality knobs set to maximum. Was released in 2015 and brings the series to a whole new level of graphics quality thanks to the ![]() The final chapter Metal Gear Solid V: The Phantom Pain With this game but with the Ghost Babel spin-off on GBC,Ī lesser-known but nevertheless excellent title with an impressive depth. ![]() Though in my case the first time I played as Snake wasn’t The title introduced many players to the genre of “tactical espionage action”, an expression coinedīy Hideo Kojima the creator of the franchise. On the original PlayStation almost two decades ago. When Metal Gear Solid became a best-seller The Metal Gear series achieved world-wide recognition And that’s when theĬompany doesn’t simply prohibit employees from disclosing any information publicly.īelow is a collection of frame breakdowns I gathered online (including a few of mines), all written by volunteersĪnd enthusiasts who decided to reverse-engineer some games and document their findings. Or even content hosted by game studios themselves.īut not everything is available: public documentation requires time and effort, with littleĭirect return-on-investment for the studio besides good PR among developers. There are several resources available online detailing game post-mortems, whether it’s It can be very interesting to know which decisions were actually made to ship the final product, what worked and what didn’t. Studios using in-house engines need to make choices that will fit the type of game they’re aiming for. New techniques arise, others fall out of fashion… No doubt, Crystal Dynamics will address all of these questions over the next few months - or years.Rendering in games can be a complex topic, different approaches with their own tradeoffs are available, Using an Epic Games engine also poses an interesting question for PC players, as it’s not clear whether this new Tomb Raider game will be exclusive to the Epic Games Store, or also come out on other platforms. It will still be up to Crystal Dynamics to leverage the engine’s strengths, as well as provide exciting gameplay and an interesting story. Epic promises that Unreal Engine 5 will provide better graphics, smoother performance and easier development tools, but an engine alone doesn’t determine much about how a game will ultimately perform. ![]() It's also difficult to say what Unreal Engine 5 will allow the developers to do that the Foundation Engine couldn’t. Tomb Raider’s lore is complicated and inconsistent at the best of times, but Crystal Dynamics’ recent trilogy has been a little cleaner and more down-to-earth than previous entries. For one thing, we don’t know whether it will continue the story of 2013’s rebooted Lara Croft, whether it will reset the series continuity yet again, or whether it will explore an earlier version of the character. Of course, that still leaves an awful lot we don’t know about the Tomb Raider series.
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